![]() Dynamic illumination with advanced dynamic shadowing techniques, configurable attenuation, projected lights, and much more.Radiosity-based, normal-mapped illumination with light grid and light maps.Normal Maps, Specular Color and Specular Exponent Maps, Virtual Displacement Maps.The Unreal Engine, the Gamebryo Engine and the mentioned Engine from Trinigy are under consideration.Įxtract of the possibilities of the Vision Engine from Trinigy ( Homepage Trinigy): ![]() In an interview from September 2007 this wasn't that clear any more. Firstly the Vision-Engine from Trinigy was mentioned in several interviews from the Games Convention 2007 as the engine that will be used for Gothic 4.
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